Today is a big day for In Country:Vietnam as we announce our transition to a full-fledged independent title.

We would like to thank Tripwire Interactive and our past contributors for their hard work and support during the development of the modification. We would also like to thank those of you who have been loyally following the project over the last few years.

We can assure everyone that this decision was not made lightly, but was made unanimously and as development progressed we were able to thoroughly weigh up all of our options.

Moving Forward

We decided to choose Unreal Engine 4 for the future of In Country: Vietnam because it allows us to hit the ground running. With full access to the engine’s source code, as well as the terrific Blueprint scripting system, it is possible for us to prototype and design levels right away, whilst our coders implement the game's core mechanics.

We view this is an opportunity to flesh out our gameplay and realism features from the bottom up, and a move to a standalone title is our best path forward in making the definitive, Vietnam First Person Shooter.

What the Future Holds

As we look to the future, we may explore avenues to fund further development and expand upon our ambitious goals. We are assembling the perfect team to make that happen. Expect more in depth coverage once we know the exact route we'll take.


Pop Smoke Games