
So modders are mostly the art and programming talented people that help to generate all the Maps, Textures, and engine code right?
Not always.
All too often I see on forums (the TWI MOD forums are a good example of this) people saying they want to help on a MOD but don't have 'any skills' to which I say simply 'balderdash!'.
It's true that most of the core work is going to be done by people that have good skills with applications like Photoshop or 3D Studio Max (just to name a few well known options), but there's also alot of contributors on the team that are still vital to a well functioning and polished product.
A few easy examples:
- Do you speak/write 2+ languages well? Then likely you can contribute as a localization expert (ie: you translate!). RO has always had a strong international customer base, any product in this age that purposely isolates it's customers by not doing at least some localization is just silly!
- Do you sit on the internet all day? Forum moderator/community liaison or 'Street Team'!
- Good with grammar? Let me tell you, I'm not (as you can probably tell in reading this), so proof readers are a plus in my book! I'm not aware of any full-time grammar jobs in the modding biz though, so you'd probably also have to help with the community or something too.
Probably the most common one though is 'tester'. Let me tell you, being a tester is a lot harder then most people perceive (as anyone that has done professional-level Quality Assurance will tell you so!). Running the same tests over and over again on something that barely changed since the last verison is really tedious work. Most often 'casual testers' seem to just be around to get a game preview (the MMO market is notorious IMO for fostering this beta-tester preview system)..
















